AI Insights · Timothy · July 2022
Top 5 Dynamic Games on Android in South Africa: Q2 2022 Performance
Discover the performance trends of the top dynamic games on Android in South Africa for Q2 2022, including revenue, downloads, and active users.
The second quarter of 2022 showcased interesting trends for the top dynamic games on the Android platform in South Africa. Here's a closer look at the performance of the top 5 games, based on data from Sensor Tower.
Gardenscapes
During Q2 2022, weekly revenue for Gardenscapes peaked at approximately $53.6K in mid-April, with a notable increase in early June reaching $50.1K. Weekly downloads saw a gradual decline, starting with around 5K in early April and falling to roughly 2.8K by the end of June. Active users remained relatively stable, fluctuating between 12.3K and 14.4K throughout the quarter.
Roblox
Roblox experienced fluctuating weekly revenue, starting at $36K and ending with a peak of $41.5K in late June. Downloads also varied, with a high of 13K in late March and a low of around 8.9K in mid-May. The game maintained a robust active user base, consistently hovering around 290K to 317K users throughout the quarter.
Homescapes
For Homescapes, weekly revenue peaked at $28.6K in mid-April and early May, before declining to about $17K by the end of June. Downloads saw a noticeable drop, from around 9.8K in early April to just over 4.2K by the end of June. Active users displayed a downward trend, starting at 67.6K and ending at approximately 56.4K.
Evony: The King's Return
Evony: The King's Return had a strong quarter with weekly revenue peaking at $27.4K in late May. Downloads were highest in early May at 10.3K, but sharply declined to around 3K by the end of June. Active users followed a similar trend, peaking at 26.9K in early May and decreasing to about 13.8K by the end of the quarter.
Lords Mobile: Last Rise of Qin
Lords Mobile: Last Rise of Qin saw weekly revenue peak at $11.1K in late May, with a notable increase in late June reaching $8K. Downloads varied, initially peaking at 8.4K in early April and ending with a high of 9.8K in late June. Active users showed a steady increase, from 21.9K in late March to 25.7K by the end of June.
These insights highlight the dynamic nature of the gaming market in South Africa. For more detailed analytics and trends, visit Sensor Tower.